‘Build a playable game for more than one player that includes a set of rules, physical objects, and can be played on a table.’
EVIDENCING and PACKAGING
We made videos of a couple scenarios with the BeatBox in use, to show the usability and to put the concept in context (not available here). Packaging with instructions were produced.
PAPER PROTOTYPING
‘To quickly recognise, explore and cultivate the strengths in a concept. What physical props are required to explain,and user test, your concept idea.’
Chosen concept: Beat Box – battle each other with your beats, learn beats or build beats by recording and looping.
Simple paperprototypes of user interface: viewing different soundtracks while playing.
Sensors and vibrators used during the user testing, making it possible to give the tactile input.
Sensor placed on the fot, to feel vibration.
Sensor placed on the hand, to feel vibration.
User testing to a flash mockup of the game. Giving valuable feedback for improving the game: instructions could be more intuitive, easier to change level etc.
WORKSHOP
‘Design,plan and execute a workhop with the specific aim of producing a broad range of game ideas around your chosen criteria.’
Warming up: With a time limit of one minute, they were to explain the randomly picked words. Two teams competing.
Based on given keywords (tactile,rfid,motor funtion, cooperation, experience) the participants generated ideas and words.
In groups of two, they generated concepts from the words and ideas.
Sandwiches and refreshments were served to keep the motivation going.
Workshop in action.
Ideas generated based on the workshop:
1: Using texture to navigate through the game or getting clues on what to do. Not visable, so it is only you knowing what is there.
2: Using temperature to feel your way through the game. Feel the clues on where to go, or spread your temperature to conquer new land.
3: Feeling a rythm
Reproducing the rythm
Could be played in groups, building and learning beats.




















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